Build Errors

If you encounter build errors, start with the checklist below. Each entry describes a Cause and a Fix. If your issue isn’t listed, consult the full Troubleshooting guide or reach out for support.


Common Build Errors & Fixes

Hand‑Tracking Not Detected on Meta Quest

Cause The project is missing the Meta Hand‑Tracking interaction profile or the feature is disabled at runtime.

Fix

  1. Open Project Settings ▸ XR Plug‑in Management ▸ OpenXR ▸ Features.

  2. Ensure Hand Tracking – Meta Quest is enabled.

  3. Check Interaction Profiles and verify Meta Quest Hand Interaction is listed.

  4. Deploy again. If hands still fail to appear, reboot the headset and confirm hand‑tracking is enabled under Quest Settings ▸ Hands & Controllers.


Wrong Screen Orientation (Portrait ↔ Landscape)

Cause The Device Profile’s Default Orientation does not match the target build.

Fix

  1. In XR Device Settings Manager, edit the profile used for the build.

  2. Set Default Orientation to the desired layout (Portrait or Landscape).

  3. Call PluginConfigurator.ApplyPlayerSettings() after saving or rebuild via the GUI (XRBuildKit ▸ Builder ▸ XR Client Builder → Configure & Build).


Duplicate OpenXR Package Settings.asset When Saving / Loading Preset

Cause Having Project Settings open during preset operations triggers a Unity serialization bug that creates two Assets/XR/Settings/OpenXR Package Settings.asset files.

Fix

  • Delete the entire Assets/XR/Settings/ folder, then re‑load the preset.

  • Always close Project Settings before saving or loading a preset.


“OpenXR Not Initialised” Error After Loading Preset

Cause Unity needs a few seconds to reload XR settings after a preset is applied. Building immediately can fail.

Fix

  • Wait 3–5 seconds after loading a preset before pressing Build.


Conflict Between meta.core.sdk and Master Server Toolkit

Cause Both packages include their own copies of .NET base‑class‑library assemblies (e.g. System.Private.DataContractSerialization.dll, Microsoft.Win32.Registry.dll). Unity loads two definitions of the same types, generating compiler error CS0433.

Fix

  1. Locate duplicate DLLs inside Assets/MasterServerToolkit/Bridges/SqlSugar/Plugins/ (or similar).

  2. Select each duplicated DLL ➜ Inspector ▸ Plugin Import Settings.

  3. Un‑tick Any Platform and every per‑platform checkbox (Editor, Stand‑alone, Android, …) or delete the files.

  4. Click Apply. Unity recompiles; CS0433 errors disappear.


Server Build Fails or Is Not Generated

Cause Build target not set to Windows Server or Linux Server.

Fix In Build Profile, set Build Target to the appropriate server platform before building.


Client Build Issues on Non‑Android Settings

Cause Attempting an Android client build while Windows remains the active platform can cause SDK mismatches.

Fix Switch Build Target = Android before building clients.


Device Profile Naming Error in XR Device Settings Manager

Cause Profile name for XREAL or Meta devices lacks the required keyword.

Fix Include xreal or meta (case‑insensitive) in the profile name.


XRGeneralSettings Not Found for Stand‑alone

Cause XR Plug‑in Management installed but Initialize XR on Startup not enabled.

Fix

  1. Project Settings ▸ XR Plug‑in Management.

  2. Toggle Initialize XR on Startup off and on once.

  3. Re‑run Configure & Build.


Gradle Build Failed with Duplicate Classes

Cause An Android library (.aar) was copied twice (e.g. both Quest & XREAL variants).

Fix Delete the duplicate or re‑run ConfigureAndroidPlatform to regenerate Assets/Plugins/Android.


IL2CPP Code Generation Error on Linux

Cause Mixed managed‑plus‑native plug‑ins or incorrect scripting backend.

Fix Ensure Build Target = StandaloneLinux64 and Scripting Backend = IL2CPP.


No file for entry Plugins#Android#… Found

Cause A referenced Gradle template is missing.

Fix Select XRBuildKit ▸ Manifest ▸ Swap Now to restore dependencies, then Clean & Rebuild.


General Tips

  • Delete /Library/ and /Build/ cache folders if errors persist.

  • Re‑import packages after changing Unity versions.

  • For Android, ensure JDK & NDK paths match the Editor’s bundled versions.

  • Always perform a Clean Build after major configuration changes.


If your build issue is not listed here, consult the full Troubleshooting guide or contact the support team.

Last updated