1) What is Stored in a Device Presets?
2. What is Stored in a Device Preset?
A Device Preset in XRBuildKit captures all the critical settings and configuration files needed to build your Unity project for a specific XR device or platform.
When you save a device preset, XRBuildKit takes a complete snapshot of the following:
Preset Contents Overview
Project Settings
Main Unity ProjectSettings.asset
file, including Player and Build
ProjectSettings/ProjectSettings.asset
XR Package Settings
XR plugin settings, loader config, feature toggles
ProjectSettings/XRPackageSettings.asset
ProjectSettings/XRSettings.asset
XR Assets
All files under your XR setup directory
Assets/XR/
Android Plugin Assets
(Android only) Manifest, Gradle files, native plugins
Assets/Plugins/Android/
Note: Not every preset includes Android assets; they are only saved if the platform is Android.
Detailed Breakdown
1. Project Settings
Player Settings
Bundle Identifier
Graphics APIs
Scripting Backend (IL2CPP, Mono, etc.)
Build Options (development mode, clean build, etc.)
Build Settings
Scenes to include in the build
2. XR Package and Loader Settings
XR Plug-in Management
Which XR loader is enabled (OpenXR, Oculus, XREAL, etc.)
Loader-specific features and toggles
XRSettings.asset
(Legacy) XR configuration if used
3. XR Asset Folders
All files under
Assets/XR/
Custom XR resources, settings, or required Unity assets
Ensures your device preset always restores the full XR folder tree
4. Android Plugin Assets (Android-only)
If your target device is Android, XRBuildKit also saves and restores:
AndroidManifest.xml
Gradle templates (
mainTemplate.gradle
,gradleTemplate.properties
)Native plugins, AAR files, .so libraries from
Assets/Plugins/Android/
Why is this Important?
Saving all of these files ensures that:
Switching presets is safe—no settings or plugins are lost or left in an invalid state.
You can reliably restore your project to a known-good configuration for any device/platform.
You avoid conflicts that often happen when switching between XR SDKs in Unity.
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