Getting Started

Getting Started

Welcome to XRBuildKit! This guide will help you quickly set up your project to build for multiple XR devices, manage device-specific settings, and automate your build process.

XRBuildKit is designed for Unity developers who need to support several XR devices (such as Windows ,Meta Quest, XREAL, Apple Vision Pro, Android Tablet, VIVE etc.) in a single project. It helps you organize and switch between device configurations safely, saving you time and preventing costly mistakes.

Prerequisites

  • Unity Editor (6000.x or newer recommended)

  • XRBuildKit installed in your project (Assets/XRBuildKit/ or as a Unity package)

Workflow Overview

With XRBuildKit, you can:

  1. Import Default Templates: Prepare your project for XRBuildKit by importing all the necessary template files.

  2. Understand Device Preset Contents: Learn what data is actually captured when you save a device preset.

  3. Create, Load, and Delete Presets: Store and switch between different device/platform settings easily.

  4. Build for Your Target Device: Use the XRBuilderWindow to configure and build your application for any preset device.

Each of these steps is explained in detail in the following sections.


Next Steps

Ready to start? Click on the first step to continue!

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